

Developed by CCD for arioloasoft.
Simulator / Strategy / Turn-based strategy (TBS) / Historical / Business
Kaiser is a 1984 game for Atari 400/800, Commodore 64, Schneider/Amstrad CPC in which your goal is to become the German Kaiser.

Role-playing (RPG) / Simulator / Strategy / Fantasy / Historical
The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.

Simulator / Strategy / Turn-based strategy (TBS) / Action / Science fiction
M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game. You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level. Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.

Simulator / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
The player takes control of a master, a general capable of commanding as many states as he can acquire, and, if successful, unifies China. As many as eight may play, but only one can succeed. There are five chronologically arranged scenarios. The first has China in its most disorganized period and the last has virtually all of China controlled by one of three generals. The precise requirements for success in each of these scenarios differs, but in all cases the goal is to rule as many states as possible. After the completion of any scenario but number five the game will automatically advance to the next. You may start the game at any scenario. The third edition of this game with more game improvements.

Simulator / Strategy / Turn-based strategy (TBS) / Historical
Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's.

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
The Three Kingdoms era of Chinese history is the setting for this strategic war game. Select one of 38 leaders and guide your people to power by military or diplomatic means in an isometrically viewed world. Military tactics such as well-placed taunts and deliberate enemy confusion are on offer. Weaponry includes catapults and automatic-firing crossbows.

Simulator / Strategy / Turn-based strategy (TBS) / Historical
Released in 1983 on Apple II, by SSI (Strategic Simulations, Inc.).

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
Halls of Montezuma follows the USMC in many of their historic battles, from the capture of Mexico City in 1848 to the Vietnam War. The game came with a graphics editor and was released in the late eighties for the PC, C64, Apple II and the Amiga.

Simulator / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor. The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the player's rule. If the player fails through death on the battlefield, assassination at the hands of a ninja, or through natural causes, they can choose a successor and play on. Functionally, the first job is to let prosper the fief (province) under the player's control through agricultural development and town investment.