

Developed by Imageepoch for Rising Star Games.
Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Romance
Protect the Light, Condemn the Dark! A Millennium of peace is about to be torn asunder by the spread of darkness. A war with the Witches 1,000 years ago nearly destroyed the planet, and now they have returned. Character Designs by Kaito Shibano, music from Yasunori Mitsuda, and solid storylines combine to give Tactical RPG Fans the kind of portable gaming experience they've been craving! Take the battle online! Fight your friends over the Nintendo Wi-Fi Connection! Luminous Arc's versatile controls allow you to choose between +Control Pad and left/right-handed stylus controls!

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Warfare
"Highlights and Key Features: - Over 40 hours of gameplay and multiple endings! - Discover powerful character classes with the new Emblem System! - Cast a wide assortment of magic spells to defeat the enemy! - Go head-to-head against a friend by using the Game Boy® Advance Game Link® cable! - All new Quest Mode enables you to discover hidden items and weapons not available in the main game. - Utilize the Exchange Mode to trade items, spell books and characters with a friend. - Save up to 3 games!"

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
Tactics Ogre is a 3D isometric tactical role-playing game. The player starts out with a band of troops, builds a small army and fights many battles with choices to make in between, that will determine which one of the eight possible endings will be reached in a non-linear storyline. The player has the option to recruit characters, control individual equipment of each character, with over six male character classes, six female character classes, three demi-human classes, and more. It is also possible to train at safe locations to prepare the army before the next battle or storyline advancement.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy
As a student of Astral the wizard, you and your friends study all the usual subjects: reading, writing, and sword fighting. As your time at school draws to an end, dark events are taking place on the island of Grans. The two Jewels which seal the Door to Darkness have been stolen, allowing a creature of awesome power to be unleashed. Finding where the Jewels were taken, and why, is a task only the bravest of adventurers can undertake.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy
In Fire Emblem: The Sacred Stones, you must help protect the nation of Renais from the invading Grado Empire. Plan your strategy, choose your units, and then lead your soldiers in to battle. The more experience your soldiers gain, the more you can upgrade their abilities. This time, your soldiers can gain experience by fighting new monsters in the Tower of Valni.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy
Shining Force is a turn-based tactical RPG. Battles take place in square grids, and each unit occupies 1 square. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit also has the option to attack, cast a spell, use an item, search (if adjacent to a treasure chest), or stay and do nothing, all of which end the unit's turn. Some commands, such as equipping or dropping items, don't count as actions, and the character's turn is able to continue. The order of the turns is determined by the unit's agility score and a random seed. Units can use offensive actions, such as physical attacks or offensive magic, only on units belonging to the other side and can use supportive actions, such as healing magic, stat-enhancing magic, and items, only on units belonging to the same side.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy
This direct sequel to "Arc the Lad" continues the unfinished story of the first game, but starts from a totally different perspective. You control a bounty-hunter named Elk, who suffers from amnesia. On his quest for his own true identity he discovers the powers hidden within him, and the destiny of his entire tribe. While pursuing his archenemy, Elk meets up with Arc, the hero of the first game, and then both realize they have been looking to destroy the very same evil. The battle system of "Arc the Lad II" is similar to the one used in its predecessor: in battles you can move your characters on the battle field, and your proximity to the enemies plays an important role. You cause and take different amounts of damage depending on your position on the battle field. Unlike the first game, this one is a full-fledged adventure/RPG, without the "strategy" feel of the predecessor. You move through the game world on your own, visiting towns and exploring dungeons.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Romance
Released in 1996 for the Sega Saturn, Sakura Taisen is the first game in the iconic Japanese game franchise. It combines strategy RPG elements with dating sim-style character interactions to make "A Storm of Romance amid Taishou Cherry Blossoms!"