

Developed by FASA Interactive for Tsunami Visual Technologies.
Shooter / Simulator / Tactical / Action / Science fiction
MechWarrior 4: Vengeance is a computer game developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. This game is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons (autocannons, lasers, missiles, and more) to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002.
The FedCom Civil War engulfs Kentares IV after William Dresari, a nephew of famed Clan War hero Duke Eric Dresari, betrays the family, launching a surprise attack by Steiner forces on the Dresari royal palace. William seizes the throne for himself under the banner of Katherine "Katrina" Steiner-Davion's Lyran Alliance and became responsible for the annihilation of loyalists to Victor Steiner-Davion. The betrayal leaves Eric Dresari and the majority of the royal family dead. Upon hearing of the coup, Eric's son, Ian Dresari, returns home and meets up with his uncle, Sir Peter Dresari, on the moon orbiting Kentares to launch a guerrilla campaign to take back Kentares IV from the Steiner loyalists. Ian fights alongside with fellow Resistance MechWarriors Casey Nolan, Jen McQuarrie, and Jules Gonzales, and their commander Elise Rathburn in various missions. The Resistance abandons its base on the moon and sets up camp for the first time in Kentares' arctic regions. At one point during this campaign, Ian's uncle Peter is murdered by Duncan Burke, a high-ranking officer in Katrina's forces. Ian and the rest of the Resistance are devastated by the loss of his uncle and debate over whether or not to continue the fight for Kentares' freedom. They decide to push forward and manage to capture a satellite network from House Steiner. The rebel group moves into the mountains. After destroying a disabled, but heavily guarded Steiner DropShip, Ian and the resistance move to the Hadra Peninsula, a remote desert region. Rumors of an abandoned prison camp reached the resistance and efforts are made to locate and liberate the camp in order to enlist more personnel for the Resistance cause. Along the way, Ian is shocked to find that one member of his family survived Steiner's siege of the Dresari palace: his sister Joanna. After a short reunion, Ian and Joanna are separated once more as the Resistance plans to mobilize their forces to take the fight to Steiner. While in Hadra, Ian kills James Kulin, who was tasked with suppressing the civilian population of Kentares and personally gave the orders to execute Ian and Joanna's family. They make a brief detour to save a coastal town named Vale after Steiner threatened to bomb the town due to allegations of links to the Resistance. Not only does the Resistance save the population, but Ian manages to personally defeat his uncle's murderer, Duncan Burke, in a heated duel. Pushing forward into urban environments, the fighting heats up and the Resistance's casualties mount. Joanna informs Ian of an old armory cache hidden somewhere in the city full of equipment enough to outfit four heavy lances of 'Mechs - valuable for assaulting the Dresari palace, now the headquarters for the Steiner occupation. Before the search for the cache could be conducted however, Joanna and her lance are ambushed by Steiner forces, leaving her badly injured and in mortal danger. Ian has to make a choice, between rescuing his sister from certain death or securing the weapons cache for an assault on the Dresari palace. Whatever the player chooses, Ian and the Resistance fight one last battle against House Steiner, finally putting an end to the war. However, the fight is not yet over for Ian, as William shows up in a modified Daishi, challenging Ian to a duel. Ian defeats William and finally frees the planet from Steiner's grasp. Depending what choice the player makes during the second-to-last mission, either Joanna or Ian will ascend the throne as Duchess or Duke, respectively.

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.

Shooter / Simulator / Tactical / Action / Science fiction
You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Join either the Wolf Clan or the Jade Falcon Clan as they pursue their own agenda against the Inner Sphere and other Clans. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings (by using less mechs or smaller mechs than needed, completing secondary objectives, etc.) and you'll get chance at a promotion trial where you face superior odds in an arena. If you win, you advance in rank. If you are very successfully, you can make it all the way up to Khan, leader of the Clan! Mechwarrior II was developed in-house by Activision as the successor to their original Mechwarrior. While this time there are no dynamic campaign and mercenary actions, the Clan culture is integrated into the two campaigns. Different clans have different mechs and different rules, even different weapons. You can customize your mechs in order to use less than the "par" force in order to get a higher rating. The full 3D environment wasn't pretty as this was before the 3D accelerators made their debut, but it's still better than anything that came before. Let addition of NetMech allowed users to fight each other online. When 3D cards came along, special versions were created to take advantage of 3D texturing. While not QUITE as replayable as Mechwarrior, it's nonetheless a classic. If you want them now, get the Titanium Edition, which is 3D accelerated.

Shooter / Racing / Role-playing (RPG) / Action / Fantasy
Dungeon & Dragons: Warriors of the Eternal Sun is set in the world of Mystara, a setting of the Dungeons & Dragons game. The characters find themselves in a strange, red-hued world in which the horizon slopes upward in all directions, eventually vanishing into a crimson haze at the limits of sight. Their mission is to find and make allies in this new world or else the kingdom and its culture will perish. The player leads a party of four characters (either the default party or one that the player has created). Characters and races can be chosen from the normal D&D options. The gameworld is viewed from an isometric perspective and the characters can roam around in realtime. Battles are turn based. Like most role-playing games, the gaming experience focuses on exploration, inventory management and character development.

Shooter / Tactical / Adventure / Action / Science fiction
Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

Shooter / Tactical / Action / Science fiction
Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak. The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.

Shooter / Simulator / Action / Science fiction
Armored Core is a mecha video game released in 1997, the first in the Armored Core series. It is an action game played from third-person perspective.

Shooter / Simulator / Strategy / Action / Science fiction
Carrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers. Described by The Games Machine as a "seminal game destined to change the state of gaming", Carrier Command won accolades from across the industry.

Shooter / Simulator / Strategy / Action / Warfare
Building on the foundation of Ghost Recon Advanced Warfighter, the sequel is a near-future warfare masterpiece. Ghost Recon Advanced Warfighter 2 for the PC screams tactics, and you'll need to bring your best to bear if you are going to get the Ghosts past their latest challenge...