

This title is about monsters that are attacking the World of Nakayoshi. The monsters are eating up the citizens. The more they eat, the hungrier they get. Four girls must stop the monsters and defeat Daima to save the World of Nakayoshi. The game is an overhead Adventures of Lolo-style puzzle game featuring characters from various Nakayoshi-printed manga. Sailor Moon and Chibi Moon are playable characters. There are also characters from Goldfish Warning!.

The intro starts with Maya on a helicopter being taken to see her dad who is on some kind of ship. During the journey she falls asleep and has a strange dream. Upon arriving she expresses her excitement at wanting to go swimming with the dolphins (or just one particular dolphin). Gameplay: It's divided in two parts: NPC Interaction and Exploration. In the interaction parts, Maya must talk to her father and other researchers from the underwater facility to get clues about the ruins. In the exploration parts, she explores the sea and the ruins. Maya and the dolphin must solve some puzzles together. Strangely enough, Maya doesn't use proper diving equipment, so in order to breathe, she must find some air spots in the ruins. The controls resemble those of Tomb Raider, but underwater.

Platform / Puzzle / Adventure / Action
Wario's back for more...and more...and MORE! Hey! You! Yeah, you! Listen up when Wario's talking to you! I just read about this legendary Pyramid of Gold, and you're gonna help me go explore it. There's lots of treasure in there for the taking, and I want it all. I'm sure there are gonna be all kinds of weird enemies and big, bad bosses in there, so if you don't think you can hack it, put the game down now. I don't want any losers making me jump into bottomless pits, you hear me? -Wario invades the Game Boy Advance! See Wario in all his greedy glory as he explores vivid worlds made possible by the power of the GBA! -Flex your muscles! Wario is no longer immortal, so you'll have your work cut out as you roll, punch and jump your way to tougher and tougher challenges. Wario will get stung by bees, zombified, bitten by bats, set on fire, and much more - what a way to make a living! -Over twenty enormous stages await! Hunt down CDs for your listening pleasure, or collect treasure to spend on all-new items that you can use against the most bizarre bosses ever!

This head-to-head puzzle game tasks players with clearing their grid of falling pieces, known as puyos, by arranging four or more of the same colour into straight lines or other recognised patterns. Its competitive element comes from the fact that clearing puyos sends random filler pieces to the opponent’s grid. Larger clears generate more filler, increasing the pressure on the opposing player. A round is won by filling the opponent’s grid to the top. The game also includes a light narrative framework for solo or multiplayer play.


Keeper is an action/puzzle game developed by Fupac and published by Bullet-Proof Software, and released only in Japan for the Super Famicom.

Super Gussun Oyoyo 2 is a block-stacking puzzle game and the sequel to Super Gussun Oyoyo.

Things fall puzzle-battle to fight schoolgirl eight 6 units closed betting honor and pride of the affiliation. Adopt a simple, straightforward rules to manipulate the "ball" has fallen from the top of the field becomes two pair, side-by-side to erase the "balls" of the same color. Let's storm the lumps "disturb" a lot of the other party caused the chain stretch and rotate the ball well two types of "lumps" small "lumps" large.

A turn-based strategy game based on paintball simulation battles. Ball Bullet Gun: Survival Game Simulation is a Japan-exclusive turn-based strategy game for the Super Famicom. The game allows the player to create a party of "soldiers", though the implication is that these are regular civilians taking part in a military simulation, and determine their names, faces and loadouts. The player then takes this team through a series of missions, using whichever members best fit the criteria. The game makes heavy use of fog of war, making it impossible to see the enemy's team unless they get within visual range. The player characters can use cover and change the direction they're facing, which allows them to get the drop on enemies. Everything - movement and reloading or shooting a weapon - requires a finite number of "AP" that replenishes after each turn. Both sides take turns to be the remaining team on the field.