

Shanghai II is a Puzzle game, developed and published by SunSoft, which was released in Japan in 1990.

Music / Puzzle / Real Time Strategy (RTS) / Action / Comedy
The story of the Patapon tribe marches forth as they hunt for the fabled Earthend. Shipwrecked in a new and strange continent the Patapon are depending on you, their god, to lead them safely through this perilous new land. As you guide the tribe through this new world with your mystical drum, they will come face to face with a new tribe, encounter a mysterious and mighty Hero Patapon and uncover the ruins of Patapolis, a mystical place long spoken of by the Patapon. All-new modes to Patapon 2 include thrilling multiplayer stages, a huge array of missions and deep tutorials that will have you drumming to the beat of the Patapon in no time. Head to patapon-game.com for the captivating mini-game, The Art Of War, where the goal is to collect as many Patapon characters as you can and then immortalise your battle with the Patapon Wallpaper creator. Lead your loyal followers through 60 rhythmic stages. Keep the beat going with tons of hidden items and mini-games to reveal. Drum along with friends and tackle multiplayer missions.

Platform / Puzzle / Strategy / Action / Fantasy
The aim of the game involves players extinguishing all fires in a level in order to proceed. They do this by creating and melting ice (in a Lode Runner style) or kicking ice onto the fires. This game also has a level editor (which may expose some bugs that substantially affect the game mechanics).

Puzzle / Strategy / Arcade / Action
Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score. Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

Arrange the blocks of jewels falling from the top of the screen. If three or more jewels of the same colour are lined up vertically, horizontally, or diagonally, they disappear. Don’t allow them to pile up to the top, or you will lose the game.

Itadaki Street 2 is the second game in the Itadaki Street series, and the only entry on Super Famicom. It has 14 new boards and 1 returning board, as well as new features such as the casino. This was the first entry published by Enix, and the first to feature elements from the Dragon Quest series.

Puzzle / Strategy / Card & Board Game
Released in 1992 on Super Nintendo Entertainment System, by Activision.

Puzzle / Strategy / Card & Board Game
Arcade version of the popular mahjong solitare series with a unique quest mode and a "Paradise" mode with comely lasses.

After re-opening the Evans Bakery, and sending her grandparents on an exotic Hawaiian cruise, Jill is back in an all-new, out-of-this-world series of adventures! Help Jill’s college friend Risha in her posh, northwestern, rooftop bakery; rescue her old flame, Jack, in his underwater theme park located on the ocean floor, or wind up in 4 other far-flung bakery locations, each with its own unique layout! What awaits Jill? Fame? Fortune? Love? In Cake Mania 2, you choose which path Jill pursues, with each decision leading to new baking challenges and dilemmas. With 204 levels of baking and frosting madness, 6 different possible endings and a branching, non-linear storyline, it’s your decision to make in Cake Mania 2!