
This is a DS port of Squirm, a PacMan style arcade game, from Commodore 16. It reuses all original graphics, in attempts to remain as faithful as possible to the original version. Navigate around the maze while steering clear of the Squirms. You need to find and eat 200 eggs laid by the Queen Squirm. And like PacMan, if a squirm gets to you, then you will be back to the start.

In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.

Released in 2011 on PlayStation 3, by Hydravision Entertainment.

Platform / Arcade / Action / Science fiction
Lock 'n' Chase is a 1981 maze arcade game developed and published by Data East in Japan in 1981, and later published in North America by Taito. Lock 'n' Chase was Data East's response to Pac-Man. The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.

Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts). Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).

A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.

Jawbreaker is a video game programmed by John Harris and released in 1981 for the Atari 400/800 by On-line Systems. Originally intended to be a fairly straight Pac-Man clone, Jawbreaker emerged as a relatively inventive version with unique gameplay. It was widely lauded by reviewers, and became a major seller for Sierra Online. The story of its creation forms a portion of Steven Levy's book, Hackers.

OK kiddies, let's play a little game. I'll start describing the scenario of this cute little original game by Bubble Bus, and you tell me when you think you can guess the game before it loads All right ? Here we go: "... Living in a haunted mansion isn't much fun, especially when the ghouls take over. Muncher man must gather up all the food before the ghouls get him !' No, Muncher Man does not come from Munich, and I don't know why he doesn't get his food from the nearest McDonalds. Maybe he's a trendy veggie? I see you're going to need further clues. Muncher Man's house looks suspiciously like a maze, with lots of little round bits of food in it (Not yet! Wait a bit). You have to wander about the maze, eating the food, and avoiding the ghouls (now you can start guessing). When you eat a special pill (left over from a previous police raid), you can chase and eat the ghouls (but go easy on the spirits), getting a large bonus from your local exorcist as you do so.(You must have it by now). Fruits pop up in the maze at random. What do you mean, "I haven't got it yet?" Insert tape in ear, press any key and re-read from start. This fiippin' well is Pac Man, however deceptive the picture of the dinosaur might be on the cover. Mind you, with names like Classic Muncher, Back Man, or Ghost Gobbling or some such, waddya expect? Asteroids? You certainly don't get many hints from the loading screen - there isn't one. Another missing link is the sound effects - not exactly stunning, to say the least. At least you can use your own idea of keyboard and/or joystick layout. The sneaky bit that got me at the end of the first screen was that they went and changed the maze around. You don't see that on many Pac Man clones, though this one certainly swiped enough memory for several different maps. If you're into being grabbed by the ghoulies in the hedges with some fruit, then you could do worse than buy this one. Bubble Bus are currently running a competition on the high scores. The prize, more software. But don't let that influence you unnecessarily.

Is a pirate Famicom port of Crayon Shin-Chan 2: Dai Maou no Gyakushuu for Super Famicom, made by Cony Soft under the alias Future Media in 1995.