

Developed by Japan Art Media for Banpresto.
Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Science fiction
A crossover strategy game featuring characters from many tokusatsu properties
A 10th planet has been discovered, far beyond Pluto. Mankind temporarily called this mysterious planet that suddenly appeared Number Ten. All sorts of investigations were launched from Earth, but no detailed data could be obtained about this mysterious planet. Earth continues to investigate Number Ten, but a terrifying evil invasion is about to extend from thousands of stars floating in space... Mankind, who knew that fact, organized two organizations by UN resolution and tried to counter the foreign enemy. The Earth Defense Force, Terrestrial Defense Force (commonly known as "TDF") who mainly in charge of the Earth sphere and Space Investigation and Defense Organization (commonly known as "SIDO") who was in charge of the outer solar system from Mars, was in charge of defending the Earth. While preparing for an invasion from outer space, SIDO launched a state-of-the-art space fortress ship, Nagar, into outer space in order to secretly investigate Number Ten. However, contact with Nagar was cut off, and despite investigating its whereabouts, they were unable to find it. Three years later, Number Ten suddenly disappeared without leaving any trace. Scientists on Earth have debated all sorts of things about Number Ten's identity, but time has passed without a definitive answer. On Earth, where invasions from outer space were beginning to intensify, the TDF and SIDO were integrated for the purpose of unifying the chain of command, and various defense research organizations were organized on Earth, with the new TDF at the top. However, mankind has not yet noticed that the sprouts of evil have begun to sprout on the earth itself. And 12 years were about to pass...

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Battle Hunter (known as The Hunter in Europe) pits you against evil robots, mutated animals, and even some of your own friends! Battle Cards will help you get a leg up on the competition, and awesome action physics make the gameplay smooth and realistic. If you’re looking for an original challenge that lives up to its premise, check out BATTLE HUNTER.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Science fiction
Join Ikki as he begins his journey as a Medafighter and tries to save his hometown of Riverview City from the evil Rubberobo Gang. Interact with characters and control Medabots popular in the Medabots TV animated series. Create your own special Medabot from hundreds of unique Medaparts! Robattle and trade Medaparts with friends. Each version of Medabots offers exclusive Medaparts and Medals not found in the other.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Disgaea is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed. Humanoid characters may lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Players will initially take on the role of Overlord Laharl, a young demon prince who has just woken from a two-year long nap and finds out that his father, who was the king, has passed away. In order to regain his rightful title as King of the Netherworld, Laharl sets off on a demonic adventure, but must do so with a back stabbing servant, love stupid angel, and a few disgruntled penguins who are looking for trouble.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
In the peaceful world of Veldime, humans rarely encountered monsters. That was until Overlord Zenon cursed the land and all who reside within. With the curse in place, the humans became monsters and ravaged the world. It is up to Adell, the last remaining human, to oppose Overlord Zenon's tyranny and restore peace and harmony to Veldime. In Disgaea 2, players will take on the role of a young fighter named Adell and travel the Netherworld to defeat the evil overlord Zenon. Battles will take place on a 3D grid-based field. During combat, players will take turns with the enemy to move and attack.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Arc the Lad is a tactical role-playing video game developed by G-Craft for the PlayStation and is the first game in the Arc the Lad series. It was released in 1995 in Japan, and released in North America on April 18, 2002, as part of Arc the Lad Collection. The Japanese released was published by SCEI, while the North American release was published by Working Designs. It was the best-selling Japanese PlayStation game of 1995 with over a million copies sold. Arc the Lad was followed by two direct sequels and many games that make up the series.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Science fiction / Warfare
Front Mission 3, also known in Japan as Front Mission Third, is a tactical role-playing game developed and published by Square for the PlayStation. It was released in Japan in 1999, and North America by Square Electronic Arts and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. Front Mission 3 was the first title in the Front Mission series to be released in North America, Europe and Australia.