

Slitherlink (also known as Fences, Takegaki, Loop the Loop, Loopy, Ouroboros, Suriza and Dotty Dilemma) is a logic puzzle developed by publisher Nikoli. Slitherlink is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop. Other types of planar graphs can be used in lieu of the standard grid, with varying numbers of edges per vertex or vertices per polygon. These patterns include snowflake, Penrose, Laves and Altair tilings. These add complexity by varying the number of possible paths from an intersection, and/or the number of sides to each polygon; but similar rules apply to their solution. SuperLite 1500 Series - Slither Link is a puzzle game based on the Slitherlink logic puzzle featuring over 200 different stages.

Use the arrow-shaped pieces, puzzles become a habit with a new sense of clear and simple enough that we have written more in the direction of the frame and put him inaccurate. Four longitudinal field next stage mass four trout, all arrows next piece in the time limit and we adapt to the frame appears clear the stage. All 50 progressively more difficult to try to clear the puzzle of the stage.

Puzzle / Adventure / Fantasy / Drama
Addie No Okurimono: To Moze from Addie is an adventure puzzle game made by Sony in 2000, the game features a story mode in which the player controls a female character that have to solve different kind of puzzle to advance through the adventure. During the game she also will find different characters to interact in a world with an interesting & unique atmosphere.

Puzzle / Arcade / Fantasy / Comedy
Satan has enlarged the sun in a devious attempt to get a perfect tan. Arle Nadja embarks on a quest to defeat him in this competitive puzzle game. This is the 3rd installment of the Puyo Puyo games series, and the sequel to Puyo Puyo Tsu. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of Tsu. The name of Puyo Puyo SUN comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san (δΈ‰)) is the Japanese word for the number three), the name served multiple purposes. This game was released only in Japan. Following the arcade release, Puyo Puyo Sun was ported to the then-current home consoles. The Saturn version was released merely three months after the arcade release, while the other ports were released in late 1997 and throughout 1998. The Saturn, PlayStation, and Windows 95 versions feature fully voiced cutscenes unlike the original ST-V version.

This is the 7th game in the main Puyo Puyo series, which is denoted by the 7. A break from the previous Fever series games, the game is set in a world similar to the real world instead of Primp Town. In this game, a new game mode known as Transformation was added as the default mode. Five new characters were introduced, and a few characters from past games in the series were reintroduced, either as playable characters or cameos.

Puzzle / Arcade / Action / Fantasy
Kururin Paradise revolves around avoiding collisions as the player maneuver a robot through levels. The robot is shaped like a stick, and constantly spins. The second in the Kururin franchise, Paradise involves navigating complex levels with a constantly-rotating robot. Spring objects within levels change the direction of rotation when collided with, and an unlockable ability allows for increasing the speed of rotation. The player has three hit points. After three collisions with objects in the level (discounting the aforementioned springs), the level is re-started. Some levels have intermediate points that replenish health fully. However, they do not save progress. If the player loses all of his or her hit points, they still restart the level from the beginning. Almost all of the game is in Japanese.

Puzzle / Role-playing (RPG) / Fantasy
An enhanced port of Final Fantasy Fables: Chocobo's Dungeon to the Nintendo DS. The game includes a new storyline revolving around the character Cid and introduces one new job.

Mario & Wario is a puzzle game that is compatible with the SNES Mouse. The player chooses Princess Peach, Mario or Yoshi, and Wario proceeds to drop a bucket on their head (the object changes in later levels). The player controls Wanda the fairy to guide the now-blinded character through an obstacle course, to reach Luigi waiting at the end.

This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series. Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun. The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.