

Developed by Bits Studios for Nintendo.
A cancelled sequel to the Game Boy Color game Warlocked which was meant for the Game Boy Advance.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Fantasy / Warfare
"Ogre Battle 64: Person of Lordly Caliber is a tactical RPG for the Nintendo 64. Featuring a gripping storyline with multiple possible endings, and a genre-defining character class system, this strategic epic has rightly retained its place in the hearts of tactical RPG fans for over a decade. The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – the victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society."

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Fantasy / Warfare
Dragon Force is a real-time strategy RPG where players choose one of eight rulers to unite the continent of Legendra against a revived evil god. The game features large-scale battles with up to 100 soldiers per side, alongside army management and character development. It’s known for its fast-paced gameplay, multiple storylines, and high replay value.

Real Time Strategy (RTS) / Sport / Strategy / Fantasy
Blood Bowl is a combination of a tactical and sports game. The basics are extremely simple: two teams, one ball. The team that carries the ball into the opponent's end zone scores a touchdown, the team with the most touchdowns at the end of the game is the winner. However, it’s how you decide to do this that makes things interesting, the ends justify the means! It’s not just the players you have at your disposal either. You can bribe the referee to look the other way as you cripple or trample annoying opponents and hire illegal wizards to give you a hand directly from the crowd… Blood Bowl severely tests the finest tacticians' strategies. There are many races to accommodate every player’s profile (23 in the Chaos Edition, 20 in the Legendary Edition, 9 in the Standard Edition) and even more strategies for experimenting. Winning a game requires a strong game-sense and a lot of self-control. For the player's enjoyment, omnipresent humour and the use of spells, weapons, and other non-regulatory actions place Blood Bowl outside of the classic sport simulation genre.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Fantasy / Horror
This sequel to Warhammer: Shadow Of The Horned Rat is an overhead role playing game in which you play Morgan Bernhardt. The game consists of a series of battles where you view the battle from overhead via a rotatable view. You go through the game managing your army, deciding whether to fight in optional battles, and advancing through a deep and engrossing storyline via a series of conversations played out by talking portraits.

Real Time Strategy (RTS) / Role-playing (RPG) / Simulator / Fantasy / Historical
As the offspring of almighty Zeus, you demand a seat among the gods. But before ascending to the top of Mt. Olympus, you must first defeat some of the most powerful deities in the Greek pantheon. Such a task would be impossible for a puny mortal, but you wield the raw power of the universe in your hands, for you are destined to become a god! Learn to shatter the sky with lightning and shower the earth with fire. Summon heroes to aid your people, and plagues to destroy the enemy. Call forth tornadoes, hurricanes, tidal waves, and columns of flame. The second installment of Bullfrog's Populous series follows the path set by its predecessor and remains one of the greatest god-games ever created. Populous 2: Trials of the Olympian Gods vastly improves the formula by adding new spells, better quality sound and graphics, and a character development system that allows you to customize your divine powers in any way you want. You really can’t go wrong with a game where you can kill gods, obliterate entire continents, and strike down upon the infidels with great vengeance and furious anger. Just as Peter Molyneux, those things simply never get old.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Fantasy
Populous: The Beginning is a strategy and god-style video game. It is the third entry in the Populous video game series, developed by Bullfrog Productions in 1998. The PC version of the game was released November 30, 1998 and a PlayStation version was later developed and released on April 2, 1999. Unlike earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning took a radical departure and placed the player in the role of a shaman, who directly leads her tribe against opponents. Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood herself. Populous: The Beginning was the first entry in the series to use true 3D computer graphics; Bullfrog waited four years after Populous II: Trials of the Olympian Gods so that the graphics technology could catch up to their vision for a new and different game in the series. The developers considered the addition of terrain deformation and manipulation, combined with "smart" villagers who automatically attended to tasks, to add an entirely new dimension to the series. The game's original title was Populous: The Third Coming before being changed prior to the beta release. Populous: The Beginning plays very differently from earlier titles and received mixed reviews. Reviewers positively noted the excellent graphics, while complaints were directed at the artificial intelligence and the indecision in game design between being a real time strategy title and a god game. GamePro's Peter Olafson wrote that Populous: The Beginning was not a bad game, in fact a good one; "but it's a different game—one without a quintessential quality that defined Populous."

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
Valkyria Chronicles 2 is a sequel to the critically acclaimed tactical RPG Valkyria Chronicles on the PS3, which was released exclusively on the PSP (PlayStation Portable) system. The game takes place two years after the conclusion of the original game and takes you back to the epic adventure set in 1930’s fictitious Europe. In this sequel, you play as a group of young Gallian Military Academy cadets who find themselves plunged into a bitter civil war when the newly formed Gallian Revolutionary Army stages a coup. As the drama and battle unfold, you will experience stories of friendship, love and growing pains during a time of war and revolution. The 'CANVAS' engine originally developed by SEGA Game Studios Japan for Valkyria Chronicles has been fully redesigned for the PSP system. This incredibly distinctive engine will power over 20 new distinct and visually stunning environments where you will have over 200 different missions to explore. For the first time ad-hoc Versus and Co-op multiplayer gameplay will now be available. The 'BLiTZ' battle system has also been re-designed to offer players the freedom to strategically move around the environment and attack enemies using real-time controls, something never before seen in the tactical role-playing game genre. This game adds some new unit classes and the ability to upgrade or change classes. It also changes the battle system to include multiple map areas that are unlocked as you take over enemy bases revealing more of the battlefield and allowing you to call units into that area.

Real Time Strategy (RTS) / Role-playing (RPG) / Simulator / Fantasy / Sandbox
Populous is a real-time strategy game where the player takes the role of a deity influencing the development of civilizations. You shape terrain, guide followers, and use natural disasters like floods, volcanoes, and earthquakes to influence or eliminate opposing tribes. The game features an isometric perspective and includes 500 levels (worlds), each with different challenges. Originally developed by Bullfrog and designed by Peter Molyneux, it is considered one of the earliest examples of the god-game genre.