

A side-scrolling puzzle game featuring Bazaru the monkey.

Platform / Puzzle / Action / Comedy
The SNES puzzle game Wario's Woods was used to create several broadcast games for the Japan exclusive Satellaview. There were several very similar editions that featured sprites based on Bakushō Mondai, a Japanese comedy duo consisting of Yūji Tanaka and Hikari Ōta who also lent their voice talents and likenesses to other Satellaview games. As with most Satellaview games, the original broadcast was accompanied by voiceovers in a talkshow-like format, though the recordings have been lost. Wario no Mori: Event Ban had two versions released with the only major difference being in the event mode. Version 2 features several challenges encouraging players to beat a certain amount of rounds as fast as possible.

Roger Rabbit is the first game in the Crazy Castle series, known in the West as Bugs Bunny's Crazy Castle. The Roger Rabbit version was developed for the Famicom Disk System and released only in Japan.


Platform / Puzzle / Horror / Historical
A Japanese-only entry in Dynamix's The Incredible Machine series based on the Ghosts 'N Goblins series. It is the only The Incredible Machine game with a plot, which is the same as in every Ghosts 'N Goblins game: the princess is kidnapped by Astaroth (the main villain of the games), so Arthur (the main character in the series) has to save her. It features all of the known characters of the series, such as the Red Arremer (who would get his own game series: Gargoyle's Quest). It also features items from the game, for example the armor icon, which is required for Arthur to move in this game. Not only does it have the most well known characters in the Ghosts 'N Goblins games, it also features remixed music of the series. As with the The Incredible Machine games, there are different kinds of puzzles, one of them even involves killing Arthur. However, unlike the The Incredible Machine games, there are no Head-to-Head puzzles and no Freeform Machine mode, so there's only single player puzzles.


Platform / Puzzle / Fantasy / Comedy
This version was released for use with the Nintendo Power cartridge, and included all the levels designed by game creators (which wasn't possible to do with the 8MB Satellaview Memory Pak). It was afterwards released as a Super Famicom standard cartridge and also for the japanese Wii and Wii U Virtual Console. Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.


Platform / Puzzle / Arcade / Action / Comedy
Chack'n Pop is considered a predecessor of Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n. The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases: if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately. Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level.