

A sci-fi strategy game based in the Gundam universe that was published by Bandai in 1991 for the Super Famicom.

An isometric strategy game published by Bandai in 1995, it depicts events from the early Mobile Suit Gundam fiction from the perspective of Amuro Ray before switching to a secondary set of characters midway through.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Simulator / Strategy / Adventure / Action / Fantasy
Eat or be eaten! Assume the role of an animal in it's early stages of evolutionary development. As your animal instincts take over, you will boldly traverse hostile environments, savagely stalking your prey to assert your place in the animal chain of power. Will you have what it takes to become the new king of beasts? The game started development on the Nintendo 64, but went unreleased, being later ported to the Nintendo GameCube. A prototype of the Nintendo 64 version has been found

Role-playing (RPG) / Strategy / Science fiction
Only released in Japan.

A remake of Super Robot Taisen EX released first in Super Robot Wars Complete Box. It was later released as a standalone title.

Strategy / Action / Science fiction
SD Gundam Dimension War is a Strategy game, developed by Locomotive Corporation and published by Bandai, which was released in Japan in 1995.

Strategy / Science fiction / Warfare
Dai-2-ji Super Robot Taisen was the first Super Robot Wars on a console, and the first entry to contain the traditional SRW gameplay that exists to this day.

Strategy / Action / Science fiction
The second game in the Famicom series of turn-based strategy games based on the SD Gundam universe. SD Gundam: Gachapon Senshi 2 - Capsule Senki is the second of five SD Gundam World games for the Famicom, published by Bandai using the Gundam license from Sunrise Studios. As with its predecessor, Scramble Wars, the game is a tactical turn-based war simulation in which each side uses their Gundam mechas to defeat the other and are occasionally aided by a "gachapon" - or capsule machine - that dispenses additional Gundams in a manner similar to their toy counterparts. The game was the first of the series to be released on a Famicom cart, as Scramble Wars was a Famicom Disk System-only game. Capsule Senki was also rereleased on the Japanese Wii Shop's Virtual Console.