

An isometric strategy game published by Bandai in 1995, it depicts events from the early Mobile Suit Gundam fiction from the perspective of Amuro Ray before switching to a secondary set of characters midway through.

Strategy / Turn-based strategy (TBS) / Card & Board Game / Science fiction
Gundam 0079 Card Builder is an arcade strategy game in which real-life cards are used to build the player's force.

Shooter / Simulator / Strategy / Science fiction
Kidou Senshi Z-Gundam: Away to the NewType is a Strategy game, published by Bandai, which was released in Japan in 1996.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

A sci-fi strategy game based in the Gundam universe that was published by Bandai in 1991 for the Super Famicom.

Point-and-click / Adventure / Science fiction / Warfare
Gundam 0079: The War for Earth is a video game developed for PC, Macintosh and the Bandai Pippin in 1996 and on Sony PlayStation in 1997. The game has the unique distinction of being the only official and commercially released Gundam video game developed by a United States game developer. The War for Earth was developed by the 1990s game developer Presto Studios, a company whose most famous work was the Journeyman Project series of adventure games as well as co-developing Myst III: Exile. During the period in which this game was released, the interactive movie genre which had begun in 1982 was beginning to subside as PC and console games with realtime rendered 3D were overtaking the genre. While it was the only game produced by Presto Studios in this format, the use of live-action footage featuring real actors combined with computer generated backgrounds and effects, as well as the use of entirely pre-rendered computer graphics was common among the majority of the studio's games. For the Japanese release, the game's voiceovers were dubbed in Japanese featuring the original cast reprising the voices of their characters, with minimal attempts at lip syncing.

Shooter / Action / Science fiction
Zeta Gundam is an action game for the Fujitsu FM-7; it is based on the anime of the same name.

The second game of the "Gundam vs" series, AEUG vs. Titans covers the Gryps Conflict (the story of Mobile Suit Zeta Gundam).

SD Gundam G Next is a Strategy game, developed by Japan Art Media (JAM) and published by Bandai, which was released in Japan in 1995. It is a Satellaview-compatible Slotted Cartridge game. The game was playable on its own without any data packs, it was playable in conjunction with 8M Pack data downloaded via the BS-X cartridge, and it could also be used together with the separately released Write-protected memory pack, Unit & Map Collections (SHVC-039).