

300 classic Mahjong layouts 5 different modes for gameplay variety Useful hint system to help with tricky tiles Features exclusive Bonus tiles 3 difficulty levels

Puzzle / Strategy / Turn-based strategy (TBS) / Non-fiction
It's game night and everyone's invited. Play more than 20 classic board, card and party games alone, with friends or via Nintendo Wi-Fi Connection. With familiar favorites like checkers, darts and poker, Clubhouse Games is for everyone and part of the Touch Generations library. Video game newcomers will appreciate the easy-to-use interface. Players can challenge up to seven friends with one game card via Multi-Card Play or DS Download Play. Can't play checkers without shouting "KING ME!" across the table? The in-game (PictoChat-like) feature takes table talk to a new level. There's no need to lug around cards or boards when you want to play a quick game. Clubhouse Games is one-stop gaming that will appeal to everyone's tastes, whether they're in the mood for bowling, backgammon, bridge or billiards.

Puzzle / Strategy / Quiz/Trivia
Part of the Telegames Ultimate series of handheld pick-up games. Ultimate Brain Games includes a collection of favorite strategy challenges. Playable games include Chess, Checkers, Backgammon, Mahjong, Dominoes, 4-in-a-Row, Sink the Ships, and Reversi. Features include 2D and 3D graphics, 2-player link play, and downloadable multiplayer.

Ishido: The Way of Stones is a puzzle video game released in 1990 by Accolade and developed by Publishing International. It was designed by Michael Feinberg and programmed by Ian Gilman and Michael Sandige. Producer was Brad Fregger, and Brodie Lockard (the designer of the Shanghai computer game) contributed with graphics. "One misty spring morning in 1989, in the remote mountains of China's Han Shan province, a Mendicant monk of the Northern School of the White Crane branch of Taoism, walked silently out through the front gates of the Heavenly Peak Temple The monk carried a stone board, a set of seventy-two carved stone pieces, and an ancient scroll inscribed with brush and ink in elegant calligraphic script. He also carried with him a secret which had lain cloistered and hidden for thousands of years."
Puzzle / Strategy / Card & Board Game
Released in 1991 on MSX2, by Activision.

Puzzle / Strategy / Tactical / Action
An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself. Super Bomberman 5, released by Hudson Soft in early 1997, was the final Bomberman game released on the Super Family Computer - the Japanese version of the SNES. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold exclusively through CoroCoro Comic. The gold cartridge included extra maps in battle mode.

Tetris DX has everything you need to satisfy your puzzle appetite. Play marathon, the classic Tetris game. Try your hand at ultra or 40 lines, two Tetris games with a twist. The vs. game will have you playing for hours!

Puzzle / Strategy / Tactical / Science fiction
A surreal and very original game by Geoff Crammond The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.