
Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Historical / Warfare
KOEI beckons PS2 strategy gamers to return to second-century China with this eighth full release in the Romance of the Three Kingdoms series. Following the style of the series, this edition is set amongst the confusion and chaos at the end of the Han dynasty. As in earlier games, the ultimate goal is to reunite the sundered nation, and players can take the roles of diverse characters as they work to do so. Strategy gamers can take control of up to eight different characters in a single game. Over 700 characters are available, 100 of which are customizable originals. Other new features include the chance for more than four forces to meet on the same battlefield and the ability to set the game's starting point to any time during the 50-year period between the Yellow Turban Rebellion in 184 A.D. and the death of Zhuge Liang in 234 A.D. Work your way through 54 scenarios and one fictional story featuring every officer in the game Use commands such as "Marriage" and "Sworn Brother" to alter the relationships of your empire Create an army by selecting rulers, warlords, viceroys, free officers, and bands

Strategy / Turn-based strategy (TBS) / Tactical / Historical / Warfare
The player takes control of a master, a general capable of commanding as many states as he can acquire, and, if successful, unifies China. As many as eight may play, but only one can succeed. There are five chronologically arranged scenarios. The first has China in its most disorganized period and the last has virtually all of China controlled by one of three generals. The precise requirements for success in each of these scenarios differs, but in all cases the goal is to rule as many states as possible. After the completion of any scenario but number five the game will automatically advance to the next. You may start the game at any scenario.

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
The Three Kingdoms era of Chinese history is the setting for this strategic war game. Select one of 38 leaders and guide your people to power by military or diplomatic means in an isometrically viewed world. Military tactics such as well-placed taunts and deliberate enemy confusion are on offer. Weaponry includes catapults and automatic-firing crossbows.

Strategy / Turn-based strategy (TBS) / Tactical / Historical / Warfare
Released in 1996 on Sega Saturn, by Koei.

Strategy / Turn-based strategy (TBS) / Tactical / Historical / Warfare
Romance of the Three Kingdoms VII, the seventh title of the series, invites you to live your own Three Kingdoms experience. You will travel back to ancient China and play as any of 535 possible characters. Features new to this installment include multiplayer modes and quicker gameplay. The game has 10 scenarios, each with multiple endings.

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
Romance of the Three Kingdoms VI: (Sangokushi VI in Japan) is the sixth game in Koei's Romance of the Three Kingdoms series. Romance of the Three Kingdoms VI follows in the tradition of its predecessors with an emphasis of world domination and management of an established empire. Continuing in a seasoned ancient Chinese setting, characters and units are taken from other Romance of the Three Kingdoms titles and placed in the palm of your hand. Your overall objective is to destroy rival lands and create a continent wide empire.

Strategy / Turn-based strategy (TBS) / Fantasy / Historical
Bandit Kings of Ancient China is a turn-based strategy role-playing simulation game developed and published by Koei for MS-DOS, the Amiga, and the Apple II. It was well-received at its inception, and was considered to be a significant step forward in the complexity of strategy gaming.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
Tactics Ogre is a 3D isometric tactical role-playing game. The player starts out with a band of troops, builds a small army and fights many battles with choices to make in between, that will determine which one of the eight possible endings will be reached in a non-linear storyline. The player has the option to recruit characters, control individual equipment of each character, with over six male character classes, six female character classes, three demi-human classes, and more. It is also possible to train at safe locations to prepare the army before the next battle or storyline advancement.