

This is a Japan-only game in the Shining franchise. The game's battle system is called "Concerto", and is a strategic real time battle system similar to the ones found in Sakura Wars and Valkyria Chronicles. The player make use of swords, bows and magic in a battle system that places importance on character cooperation—hence the name "Concerto". The player forms a party of up to five for battle. The game will have damage based on character position, and items collected upon defeating enemies. The songstresses are special members of the player's battle party. By performing their magic song, they can achieve various effects on battle—blocking enemies from moving, increasing characters' move count, making hasten the party's pace. Some songs can even be used for attack. Using the songs requires Mana Energy. The game also has inter-character relationships. Depending on the player's selections during event scenes, movements and usage of group skills during battle, the characters' relationships will change.
Within the Dragonia Empire, a plan to revive the leader of the Dark Dragon by sapping spirit energy from the land starts to unfold. With giant dragons rampaging throughout the land and the world engulfed in chaos, all hope has turn to the retrieval of the mysterious "Shining Blade". And thus, a soul blader is given the task to obtain the legendary blade and find Loreley, the songstress who sings the "Song of Mana"

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Romance
Released in 1996 for the Sega Saturn, Sakura Taisen is the first game in the iconic Japanese game franchise. It combines strategy RPG elements with dating sim-style character interactions to make "A Storm of Romance amid Taishou Cherry Blossoms!"

Role-playing (RPG) / Turn-based strategy (TBS) / Tactical / Fantasy / Historical
An updated version of the PlayStation game Final Fantasy Tactics, released on PlayStation Portable and later released on iOS and Android. "The stage is set for what history would one day record as the War of the Lions. Experience new CG cinematics. Meet new Characters. Explore new jobs & missions. Wage new multiplayer battles. Behold a new legend!"

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG) / Turn-based strategy (TBS) / Tactical / Fantasy / Thriller
Lead epic battles in a new FINAL FANTASY world. Betrayal and darker dealings await in Squaresoft's game of war. Fight hundreds of battles across dangerous 3D terrain as an ancient blood feud awakens a deadlier foe.

Role-playing (RPG) / Turn-based strategy (TBS) / Tactical / Fantasy
School is out for the summer, but mischievous Luso Clemens must first face detention to make up for his misbehavior. Alone in the library, he stumbles upon an ancient book with magical powers that summons him to the mystical land of Ivalice. Warped into the middle of a battlefield, Luso joins Cid and his clan to set off on an adventurous journey looking for a way home.

Role-playing (RPG) / Turn-based strategy (TBS) / Tactical / Fantasy
Squaresoft brings its popular Final Fantasy franchise to the Game Boy Advance in the form of strategic warfare. Final Fantasy Tactics Advance trails the story of a young boy named Marche who is magically transported from his sleepy modern-time home to a strange kingdom where magic and adventure reign supreme. Players control a set of troops who specialize in various fighting, healing, magic, and archery skills (or job classes). Strategically positioning characters on the battle map, and calculating offensive advances are the keys to success. Two players can battle and trade items with the aid of the GBA link cable.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Warfare
Yggdra Union: We'll Never Fight Alone is a J-RPG and the second game in the Dept. Heaven series and follows the story of a girl named Yggdra whose family was killed and her kingdom conquered by an empire called Bronquia. Now she must recruit the best warriors from the land in order to regain her kingdom and confront the Emperor of Carnage, Gulcasa.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Warfare
Sacred Stones Reforged is an extensive graphical and gameplay overhaul of Fire Emblem - The Sacred Stones that aims to add onto the original experience while still maintaining a similar feel to the original work.