

An arcade version of Super Street Fighter IV was released by Capcom in December 2010, titled Super Street Fighter IV: Arcade Edition. Arcade Edition added Yun, Yang, Evil Ryu and Oni to the roster, as well as changes to the existing characters.
Super Street Fighter IV takes place at the same time as SF4, several months after the events of Street Fighter II (thus is chronologically set between Street Fighter II and III). After M. Bison's survival following his encounter with Akuma, the S.I.N. corporation began another fighting tournament in order to draw out the most powerful fighters on Earth to complete the BLECE project. Each character has their own reasons for entering this tournament, but S.I.N.'s real desire is to lure Ryu to them in order to analyze the Satsui no Hadō, believed to be the last piece of data needed to complete BLECE.

Street Fighter II for the Super Nintendo Entertainment System is a home console port of Capcom’s arcade fighting game. It retains the one-on-one fighting structure, eight playable World Warriors, four boss opponents, and special-move system from the arcade version. The port adapts the arcade game for the SNES/Super Famicom hardware, with reduced animation, altered audio, and some presentation changes. Unlike most earlier home computer conversions, it is a relatively close version of the arcade game, using the console’s six-button controller layout to reproduce the original punch and kick controls more directly.

Fighting / Arcade / Action / Fantasy
One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.

The King of Fighters '95 is a 1995 fighting game produced by SNK for the Neo Geo arcade and home console. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo-Geo CD, with versions released for the PlayStation, Sega Saturn and Game Boy. It was also rereleased in The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii. The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Fatal Fury is a fighting game developed by SNK and released for arcades in 1991. Players choose from a roster of martial artists and compete in one-on-one battles using punches, kicks, and special moves. The game introduced a two-plane fighting system that allows characters to move between foreground and background lanes. Its story follows Terry Bogard and his allies as they challenge the crime lord Geese Howard.

Fighting / Action / Science fiction
Man and demon wage war with one-on-one fights in the 1-on-1 fighting game Galaxy Fight. Eight of the universe's greatest fighters enter into combat for the fate of the galaxy. Success brings great acclaim to the victor. Failure brings death. Once every 1000 years, a being of divine power takes physical form somewhere in the galaxy. This time, he has taken form on the planet Danius. This being, who refers to itself as "Felden Crayce" is being sought out by fighters across the galaxy to challenge and defeat. Each of these eight warriors have their each with their own reasons for seeking out and fighting this being -- some wish to challenge Felden for pride or fame, some wish to protect their home lands from Felden, and some refuse to explain their reasons until they meet this great force themselves. These eight fighters all have unique abilities and strengths, but only one can be the final victor!

Fighter's History: Mizoguchi Kiki Ippatsu!! is a Super Famicom sequel to Data East's arcade fighting game series, featuring a story mode where Mizoguchi travels throughout the world to battle a mysterious masked figure (who Data East fans probably already know). It's the third game in the Fighter's History series, and the last one published by Data East. The game was initially released only in Japan for the Super Famicom on February 17, 1995, under the title of "Fighter's History: Mizoguchi Kiki Ippatsu!!". In 2017, Retro-Bit published the game for the international release as part of their compilation Data East Classic Collection, under the new title of "Fighter's History 2".

Fighting / Arcade / Action / Fantasy
Asura Blade: Sword of Dynasty is Fuuki's first of two attempts at making a one-on-one 2D fighting game; its sequel, Asura Buster, is the second. The story revolves around the search for the eponymous Sword of Dynasty in a war-torn world. The game features eight playable characters, as well as two boss characters, only briefly usable in single-player mode using codes. It uses a simple three-button control scheme and sticks to more basic motion inputs for its roster's special moves, for greater accessibility. Its colorful visuals and detailed background art take inspiration from contemporary entries in the Darkstalkers and Street Fighter Alpha series.