Every game in your current results, in one box. Add it to a quest and each run draws a fresh game from it, revealed on release day.

Platform / Role-playing (RPG) / Hack and slash/Beat 'em up / Action / Fantasy
An open-world action-adventure game for the Nintendo Entertainment System that features a barbarian warrior with a distinctive "diskarmor" weapon. It is distinct from the original 1986 Arcade game Rygar, which saw numerous home console ports.

Shooter / Platform / Arcade / Science fiction
Air Fortress is a video game published in Japan for the Nintendo Entertainment System released in Japan in 1987 and later in North America in 1989. Only a total of 385 copies of the game were shipped to the United States in 1987, and it is believed that only 20 were shipped beforehand as a test run for the system. Within PAL-A regions, it was only released in Australia. This makes the American version of the game very rare.

The NES port of Millipede, a 1982 arcade game by Atari, Inc. and the sequel to the arcade hit, Centipede. The objective of the game is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as destroying and avoiding other enemies. The game is played with a trackball and a single fire button, which can be held down for rapid-fire. The game is over when the player's last life is lost.

Shooter / Platform / Action / Science fiction
Experience the game that started it all! Play as cybernetic hero Mega Man as you battle to stop the evil scientist Dr. Wily and his Robot Masters from taking over the world! A classic platformer in every sense of the word, Mega Man features timeless 8-bit graphics, a memorable soundtrack, and balanced but challenging gameplay that combine to create one of the most iconic video games of all time. Mega Man, known as Rockman in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.

While two children, Poke and Piki, are reading a story, a monstrous hand suddenly appears from inside the pages and kidnaps them. When the rest of the Dream Factory family hear their cries of help, they jump into the story and help save them from the evil Wart. The game was released as part of the Yume Koujou '87 event (sometimes referred as Dream Machine, in English), which was sponsored by Fuji TV, and stars its mascots. The game was edited and released as Super Mario Bros 2. Due to Nintendo of Japan feeling like their version of Super Mario Bros 2 would be too difficult and outdated by the time it got to the United States.


Also known by the unofficial titles of Punch-Out!! Gold and Punch-Out!! Special, with the in-game title of simply Punch-Out!!, recently released on the Japanese Nintendo Switch Online as Punch-Out!!: Shouhin-ban (Prize Version), this was the first released version of Punch-Out!! for the NES/Famicom, which was released in Japan, as a prize for the participants of the official NES Open Tournament Golf (Golf Tournament US Course) competition. The main differences from the later versions is that the Dream Bout with Mike Tyson or Mr. Dream didn't exist yet, and Mr. Macho Man was the last opponent.

OK kiddies, let's play a little game. I'll start describing the scenario of this cute little original game by Bubble Bus, and you tell me when you think you can guess the game before it loads All right ? Here we go: "... Living in a haunted mansion isn't much fun, especially when the ghouls take over. Muncher man must gather up all the food before the ghouls get him !' No, Muncher Man does not come from Munich, and I don't know why he doesn't get his food from the nearest McDonalds. Maybe he's a trendy veggie? I see you're going to need further clues. Muncher Man's house looks suspiciously like a maze, with lots of little round bits of food in it (Not yet! Wait a bit). You have to wander about the maze, eating the food, and avoiding the ghouls (now you can start guessing). When you eat a special pill (left over from a previous police raid), you can chase and eat the ghouls (but go easy on the spirits), getting a large bonus from your local exorcist as you do so.(You must have it by now). Fruits pop up in the maze at random. What do you mean, "I haven't got it yet?" Insert tape in ear, press any key and re-read from start. This fiippin' well is Pac Man, however deceptive the picture of the dinosaur might be on the cover. Mind you, with names like Classic Muncher, Back Man, or Ghost Gobbling or some such, waddya expect? Asteroids? You certainly don't get many hints from the loading screen - there isn't one. Another missing link is the sound effects - not exactly stunning, to say the least. At least you can use your own idea of keyboard and/or joystick layout. The sneaky bit that got me at the end of the first screen was that they went and changed the maze around. You don't see that on many Pac Man clones, though this one certainly swiped enough memory for several different maps. If you're into being grabbed by the ghoulies in the hedges with some fruit, then you could do worse than buy this one. Bubble Bus are currently running a competition on the high scores. The prize, more software. But don't let that influence you unnecessarily.

In the year 2081, the Earth was taken over by a group of hostile monsters under the command of the mysterious entity known as Increaser. A warrior named Dan has arrived from his time machine in the year 1999 in order to stop the invasion before it could spell devastation for the humans.

Combat Zone is a classic arcade vertical scrolling shoot-em up where the protagonist, Colonel Mentor is brought out of retirement to battle the alien enemy. The regular weaponry consists of air-to-air blasters and bombs for ground targets. Enemy supply ships can be destroyed for hyper bombs, that when detonated clear the entire screen of enemies.

Point-and-click / Adventure / Business
Released in 1987 on Amstrad CPC, by Infogrames.

Reviver: The Real-Time Adventure is an adventure game designed by Katsunori Yoshimura and released by Arsys Software in July 1987. It featured the concept of a real-time persistent world.

Shooter / Arcade / Action / Science fiction
The Director General of Space Science Agency Dr. Venom was exiled to Planet Sard for a failed coup d'état. In the year 6665, he escapes and invades Planet Nemesis and the seven planets it controls with the help of Bacterion. The Nemesis High Council sends James Burton, ex-pilot of the Vic Viper, to pilot Metalion and attack Dr. Venom and the Bacterion invaders.

Fighting / Hack and slash/Beat 'em up / Action / Fantasy
This arcade conversion is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.

Platform / Puzzle / Role-playing (RPG) / Action / Fantasy
Sorcerian is a side-scrolling action-RPG. The player can create up to ten characters, from whom up to four members can be present in a party at the same time. Each character is highly customizable, with four different classes/races (fighter, wizard, elf, and dwarf) and over 60 possible jobs/occupations (ranging from clown to exorcist) available for them to perform; each has its own strengths and weaknesses, affecting the seven primary attributes (strength, intelligence, protection, magic resistance, vitality, dexterity, and karma) in different ways, as well as different equipment limitations. The player can choose from fifteen different scenarios, or quests, to play through in the order of their choice. The party must battle enemies and perform tasks within the given levels to clear each scenario, before moving onto another scenario of their choice. The player controls the entire party at the same time, with all four members running in a line, jumping in sequence, and attacking in unison. The party members follow behind in a manner similar to the Options in the arcade shooter Gradius (1985). Sorcerian also employs class-based puzzles, such as using a high-strength character to force open doors. All the characters have a default starting age of 16. Each time a player begins a new scenario, a year passes by, while additional time passes by in towns as a character goes through training or enchants items. The characters age at different rates depending on their race, with humans reaching old age at 60, dwarves at 100, and elves at 200. Upon reaching old age, for every year that passes, a character can die permanently at a random time. There is also an “Advance Time” to speed up the flow of time. Another new feature of Sorcerian was its episodic format that extended across various expansion packs. Besides the default fifteen scenarios that come with the game, there were a number of additional scenario packs released. The aging system was created with the additional scenario packs in mind.

The evil Banutracus had destroyed the great civilization of the planet Nepenthus and brought it down to a primitive state. War broke out between the planet's humble Eletrian people and Banutracus's barbarous Cooligan invaders. After a long struggle, the Eletrians got united under the powerful leadership of one they called the father and managed to obtain a momentary peace. Howerver, when Banutracus returned to his planet he killed the father and re-established his hold. One Cooligan Gea saw the evil nature of Banutracus and escaped with the father's only daughter Neshah to one of the great ruined Eletrian cities. There, they had a son. When the boy grew to be a strong young man, one of the Cooligan soldiers discovered their hideout and killed his escaped parents. From that day, the boy swore vengeance on Banutracus and to eventually restore peace to the planet.”